Wednesday, 18 January 2012

Hello from Los Angeles

The demo for the The Darkness II came out today (for Xbox Live Gold subscribers only - everyone else will need to wait about another week). It's an exciting feeling knowing the product of so much combined hard work  is finally out there for the world to play!

In other news: after finishing up on D2, I have since moved to Los Angeles to join another group of rad people - Respawn Entertainment! Our current project is top secret, so I can't say much except I'm really looking forward to it. :)

Anyway, download the demo and give it a spin! It had been two months since I picked it up and played it tonight and I'm proud to say it still feels rock-solid!

P.S. Battle Balloons work continues! I'll post some progress soon...

Saturday, 1 October 2011

Quad-wielding in slow-motion

Another trailer for The Darkness II came out on GameSpot today, showcasing the quad-wielding mechanic in our game! It reminded me of the first time I showed my mum screenshots of our game. One of her reactions was it was "too cruel" and had too much "terror". I can only imagine what she might think of this latest video below. :) Much love, Mum!



Saturday, 24 September 2011

Here's Johnny Powell!

Here's the latest trailer for the game I've been working on for the past two years, The Darkness II. It's the best one yet, IMHO. :) My life lately has been focused on hammering out those final bugs for certification (where we send a build to Microsoft and Sony to approve). We're almost there!


Sunday, 11 September 2011

WIP on placeable tiles


Quick video on initial placeable stuff (with snapping) for the level editor. I have been messing around with engine/low-level stuff for such a long time now, it's refreshing to see signs of my game returning again! Left to do is code to merge tile meshes together (no seams) and hooking it up to my barely-tested output serializer.

In unrelated news, my fiance wanted me to make a simple website for our wedding. So I took the opportunity to learn and mess with the Google App Engine and Go programming language. You can go to it here, but there is not much to see, unless you have a Google account that is actually invited. :(

What I can say though is the experience working with the Google App Engine has been pleasant. Quite easy and fast to get things up and running (compared to Java EE).

UPDATE: I put up a newer vid showing actual static boxes being placed! That's pretty much all I could get done with the little spare time I had for the weekend. :(